or or auto-accelerate: Accelerate / Rocket Start (press and hold when the countdown hits 2).or / or tilt + or up or or auto-accelerate + / : Drift.or up or or auto-accelerate: Accelerate / Rocket Start (press and hold when the countdown hits 2).
#Mario kart 8 deluxe switch pro#
6.1 Statistics shown in the vehicle customization screenĬontrols Dual Joy-Con / Pro Controller.6 Drivers' and vehicle parts' statistics.Could Nintendo be waiting until Mario Kart Tour hits mobile so it can perform some cross-platform magic? Is there a chance we'll get something special for this fifth anniversary year? As with many things related to Nintendo, the answer is "Who knows." You may as well put in a few more laps on Baby Park until we hear something, but don't be surprised if you wind up circling that cursed loop forever and ever.
It's worth mentioning Nintendo promised more Mario Kart 8 Deluxe content is incoming a year ago, but that promise hasn't manifested into anything significant.
Joker for Smash? How about Joker for Mario Kart? More racers equals more mayhem. OK, BoxBoy and ilk are out, but if Smash has taught us anything, most publishers will shank their own grandmothers for a chance to get their characters into a Nintendo game. We can have ARMS fighters, Octolings-heck, get BoxBoy and BoxGirl in there! No hands? No problem! They can just steer with their mouths…oh wait, they don't have those, either. It's baffling, because it's not as if Nintendo lacks properties to shoehorn into Mario Kart 8 Deluxe. And since Nintendo's not great at changing lanes on the fly, no plan equals no new DLC. I wonder if it didn't foresee a world where Mario Kart 8 Deluxe dominates the sales charts year after year, so it simply had no plan to continue offering DLC after the original Mario Kart 8. I'm not saying we need a Mario Kart Online-not that I'd object to it, either-but it'd be great if we had the option to buy more racers and more tracks.Īgain, Nintendo's DLC/online strategy is simply weird. Grand Theft Auto 5 is another game that's lived forever, but that's because it's a gateway to the constantly-updated Grand Theft Auto Online. In fact, it's highly unique amongst other games that have roosted on the Best Sellers chart for months because it's managed to do so without offering a constant trickle of DLC. The term "games as a service" makes people groan because asking people to pay into multiplayer content over the long-term can get exploitive, but Mario Kart 8 Deluxe is worth paying into. That's fine! In fact, I'm more irritated there isn't DLC for Mario Kart 8 Deluxe than I'd be if it had lots. Sure, Nintendo's generally doesn't go bonkers with DLC and microtransactions the way some publishers do, but it's still clearly OK with DLC as a concept. Dry Bones is more alive than the Mario Kart DLC 8 scene | Captured by Mike Williams Nintendo's also not shy about giving us DLC for Super Smash Bros Ultimate, but DLC for Mario Kart 8 Deluxe? Crickets. On one hand, it admirably doesn't want to rip kids off with microtransactions for its games, but then we learn Mario Kart Tour for mobile might have some heavy nickel-and-diming (subject to change, as this info is based on a beta). Nintendo is an opaque, baffling entity, particularly when it comes to its plans for DLC, microtransactions, and the online world in general. The Wii U edition of the game offered meaty DLC packs with racers outside the Mario universe, but after Deluxe let us unlock the Inkling from Splatoon ( may her rude gesture live forever), the promising road to "Super Smash Kart" was claimed by weeds. Outside of occasional small additions like Link's sweet bike from The Legend of Zelda: Breath of the Wild and Labo support, Nintendo doesn't seem too interested in keeping its most popular game fresh with new tracks and racers. What is surprising is Nintendo's prolonged hesitance to add new content to its most popular game through DLC.